Scoring Scripts Updated



Apr 30th, 2017
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Painless scripts are parsed and compiled using the ANTLR4 and ASM libraries. Painless scripts are compiled directly into Java byte code and executed against a standard Java Virtual Machine. This specification uses ANTLR4 grammar notation to describe the allowed syntax. However, the actual Painless grammar is more compact than that shown here.

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  1. if score.Value>=25*(level.Value)+100and level.Value < maxlevel then
  2. score.Value = score.Value -(25*(level.Value)+100)
  3. end
  4. if player.Character~=nilthen
  5. local fireworks = Instance.new('Part')
  6. fireworks.formFactor ='Symmetric'
  7. fireworks.BrickColor = BrickColor.Random()
  8. fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0)
  9. game:GetService('Debris'):AddItem(fireworks,2)
  10. fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  11. end
  12. m.Parent = game.Workspace
  13. wait(5)
  14. end
  15. function onHumanoidDied(humanoid, player)
  16. local stats = player:findFirstChild('leaderstats')
  17. local deaths = stats:findFirstChild('Dies')
  18. -- do short dance to try and find the killer
  19. local killer = getKillerOfHumanoidIfStillInGame(humanoid)
  20. handleKillCount(humanoid, player)
  21. end
  22. function onPlayerRespawn(property, player)
  23. if property 'Character'and player.Character ~=nilthen
  24. local p = player
  25. humanoid.Died:connect(function() onHumanoidDied(h, p)end)
  26. end
  27. function getKillerOfHumanoidIfStillInGame(humanoid)
  28. -- returns the player object that killed this humanoid
  29. -- returns nil if the killer is no longer in the game
  30. -- check for kill tag on humanoid - may be more than one - todo: deal with this
  31. if tag ~=nilthen
  32. local killer = tag.Value
  33. return killer
  34. end
  35. returnnil
  36. local killer = getKillerOfHumanoidIfStillInGame(humanoid)
  37. local stats = killer:findFirstChild('leaderstats')
  38. local kills = stats:findFirstChild('Kills')
  39. local level = stats:findFirstChild('Rank')
  40. score.Value = score.Value +250*
  41. kills.Value = kills.Value -1
  42. end
  43. end
  44. function plr(newPlayer)
  45. stats.Name ='leaderstats'
  46. local kills = Instance.new('IntValue')
  47. kills.Value =0
  48. local deaths = Instance.new('IntValue')
  49. deaths.Value =0
  50. local score = Instance.new('IntValue')
  51. score.Value =0
  52. local rank = Instance.new('IntValue')
  53. rank.Value =1
  54. local fill = Instance.new('IntValue')
  55. fill.Value =0
  56. rank.Parent = stats
  57. kills.Parent = stats
  58. fill.Parent = stats
  59. newPlayer.leaderstats.Rank.Value = maxlevel
  60. score.Changed:connect(function() onXPChanged(newPlayer, score, rank)end)
  61. rank.Changed:connect(function() onLevelUp(newPlayer, score, rank)end)
  62. whiletruedo
  63. wait(5)
  64. humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer)end)
  65. -- start to listen for new humanoid
  66. newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer)end)
  67. for _,v inpairs(game.Players:GetPlayers())do
  68. end
  69. game.Players.ChildAdded:connect(plr)

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Scripting & Scoring

Note: Scripting templates are available for download in the 'Forms' section of this site. Sample scripts for both CLASS and ELLCO/Quality Indicators are available at the bottom of this page.

“Scripting” refers to maintaining arunning narrative of all evidence observed during a CLASS/ELLCO/QI observationsession:

1.Document start and stop times for eachobservation.

Announcing new form building features!. 2.Use consistent codes for adults inclassroom –

a.Lead(s) – T (T1 and T2 for co-teachingteams)

Scoring scripts updated versionUpdated

b.Fellow or Resident – TF or TR

Scoring Scripts Updated App

c.Teacher’s Assistant – TA

d.Other Adult – A1, A2

e.Students – S1, S2 (but write out nameswhen quoting teachers or students.

i.S1tells T “Jordan took my block!”

ii.Tresponds “Did you ask Jordan to return it to you, Caleb?'


3.Write information regarding:

a.Type of activity - Whole group or smallgroup or free choice

b.Leadership – Teacher led, student led, orindependent

c.Component(s) – Each component observed, ifknown (e.g., centers, morning meeting, story, etc.)

Scoring Scripts Updated Free

i.Ifobserving during Story, write title of book (helps orient to types of questionsand responses when reviewing at later date)

ii.Ifobserving during Centers, document where students and teachers are located andnumber of students in each center (will help think about experience of averagechild related to teacher


Scoring scripts updated version

d.Transitions - If transitions occur,document time of transition (later this will help you remember how much weightto give the various activities).

Updated

i.JournalWriting – 10:00-10:03

ii.Transitionto Carpet – 10:03-10:05

iii.SWPL– 10:05-10:17

iv.Transitionto Bathroom – 10:17 -10:20 Trakt tv ios.

B.After observing the classroom, theobserver should refer back to his/her scripting in order to categorize andquantify evidence in order to arrive at an individual score. How to download photos from camera to mac.

Scoring Scripts Updated Apps

C.All scripting and scores should be recorded into forms and shared via Google Docs with Jon Host (jhost@appletreeinstitute.org) by close-of-business of the day of the observation.