Scoring Scripts Updated
Painless scripts are parsed and compiled using the ANTLR4 and ASM libraries. Painless scripts are compiled directly into Java byte code and executed against a standard Java Virtual Machine. This specification uses ANTLR4 grammar notation to describe the allowed syntax. However, the actual Painless grammar is more compact than that shown here.
- if score.Value>=25*(level.Value)+100and level.Value < maxlevel then
- score.Value = score.Value -(25*(level.Value)+100)
- end
- if player.Character~=nilthen
- local fireworks = Instance.new('Part')
- fireworks.formFactor ='Symmetric'
- fireworks.BrickColor = BrickColor.Random()
- fireworks.CFrame = player.Character.Head.CFrame + Vector3.new(0,2,0)
- game:GetService('Debris'):AddItem(fireworks,2)
- fireworks.Velocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- end
- m.Parent = game.Workspace
- wait(5)
- end
- function onHumanoidDied(humanoid, player)
- local stats = player:findFirstChild('leaderstats')
- local deaths = stats:findFirstChild('Dies')
- -- do short dance to try and find the killer
- local killer = getKillerOfHumanoidIfStillInGame(humanoid)
- handleKillCount(humanoid, player)
- end
- function onPlayerRespawn(property, player)
- if property 'Character'and player.Character ~=nilthen
- local p = player
- humanoid.Died:connect(function() onHumanoidDied(h, p)end)
- end
- function getKillerOfHumanoidIfStillInGame(humanoid)
- -- returns the player object that killed this humanoid
- -- returns nil if the killer is no longer in the game
- -- check for kill tag on humanoid - may be more than one - todo: deal with this
- if tag ~=nilthen
- local killer = tag.Value
- return killer
- end
- returnnil
- local killer = getKillerOfHumanoidIfStillInGame(humanoid)
- local stats = killer:findFirstChild('leaderstats')
- local kills = stats:findFirstChild('Kills')
- local level = stats:findFirstChild('Rank')
- score.Value = score.Value +250*
- kills.Value = kills.Value -1
- end
- end
- function plr(newPlayer)
- stats.Name ='leaderstats'
- local kills = Instance.new('IntValue')
- kills.Value =0
- local deaths = Instance.new('IntValue')
- deaths.Value =0
- local score = Instance.new('IntValue')
- score.Value =0
- local rank = Instance.new('IntValue')
- rank.Value =1
- local fill = Instance.new('IntValue')
- fill.Value =0
- rank.Parent = stats
- kills.Parent = stats
- fill.Parent = stats
- newPlayer.leaderstats.Rank.Value = maxlevel
- score.Changed:connect(function() onXPChanged(newPlayer, score, rank)end)
- rank.Changed:connect(function() onLevelUp(newPlayer, score, rank)end)
- whiletruedo
- wait(5)
- humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer)end)
- -- start to listen for new humanoid
- newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer)end)
- for _,v inpairs(game.Players:GetPlayers())do
- end
- game.Players.ChildAdded:connect(plr)
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Scripting & Scoring
“Scripting” refers to maintaining arunning narrative of all evidence observed during a CLASS/ELLCO/QI observationsession:
1.Document start and stop times for eachobservation.
Announcing new form building features!. 2.Use consistent codes for adults inclassroom –
a.Lead(s) – T (T1 and T2 for co-teachingteams)
b.Fellow or Resident – TF or TR
Scoring Scripts Updated App
c.Teacher’s Assistant – TA
d.Other Adult – A1, A2
e.Students – S1, S2 (but write out nameswhen quoting teachers or students.
i.S1tells T “Jordan took my block!”
ii.Tresponds “Did you ask Jordan to return it to you, Caleb?'
3.Write information regarding:
a.Type of activity - Whole group or smallgroup or free choice
b.Leadership – Teacher led, student led, orindependent
c.Component(s) – Each component observed, ifknown (e.g., centers, morning meeting, story, etc.)
Scoring Scripts Updated Free
i.Ifobserving during Story, write title of book (helps orient to types of questionsand responses when reviewing at later date)
ii.Ifobserving during Centers, document where students and teachers are located andnumber of students in each center (will help think about experience of averagechild related to teacher
d.Transitions - If transitions occur,document time of transition (later this will help you remember how much weightto give the various activities).
i.JournalWriting – 10:00-10:03
ii.Transitionto Carpet – 10:03-10:05
iii.SWPL– 10:05-10:17
iv.Transitionto Bathroom – 10:17 -10:20 Trakt tv ios.
B.After observing the classroom, theobserver should refer back to his/her scripting in order to categorize andquantify evidence in order to arrive at an individual score. How to download photos from camera to mac.
Scoring Scripts Updated Apps
C.All scripting and scores should be recorded into forms and shared via Google Docs with Jon Host (jhost@appletreeinstitute.org) by close-of-business of the day of the observation.