Changelog 3 3/2018clout Games



  1. Changelog 3 3/2018clout Games Free
  2. Changelog 3 3/2018clout Games For Girls
  3. Changelog 3 3/2018clout Gamestop
  4. Changelog 3 3/2018clout Games Download

Page 3 of 45 - Changelog - Infected Bounties - posted in Announcements: What I noticed is that rare zombies dont seem to be counted as such when they appear in rushes. Can anybody confirm? Nope, got them counted on rushes alright. Update 0.3.0 will release tomorrow, September 30, 2020, around 10am PDT / 1pm EDT. See what's included in the update before it goes up tomorrow!

CHANGELOG:

V1.3

- Added new special zone in the map: The secret room (available after midnight).

- Added new PUZZLE in the new zone.

Changelog 3 3/2018clout Games

- Added new KEY which is always in the same place (new zone).

- New voice acting recordings performed by John and Liliana.

- Added new graphic quality 'LOW' in the dialog window.

- Fixed fall death.

- LEVEL CHANGES, some objects has been removed and others has been added.

- Added scattered drawings with game lore.

- Fixed some collision bugs.

- Key spawn points has been re-arranged. Now there are less spawn points.

Games

- Added new WARNING SCREEN.

- Instructions changed.

- Credits changed.

- Fixed some hide spots.

- Added extra sounds.

- A bunch more of minor fixes.

All notable changes to this package will be documented in this file.

[0.3.4] - 2020-07-23

Patch Update of Animation Rigging.

Changelog 3 3/2018clout Games Free

  • Removed error log in CustomOverlayAttribute (case 1253862).
  • Removed use of latest keyword in links to documentation (case 1233972).
  • Fixed ChainIK not applying chain rotation weight properly.
  • Fixed unecessary GC Alloc in RigBuilder.Update(). [AAA-103]

[0.3.3] - 2020-03-06

Patch Update of Animation Rigging.

  • Improved RigEffector picking when using custom shapes.
  • Improved RigEffector hover feedback when shape does not have line geometry.
  • Adjusted MultiAim calculations to prevent rolling effects (case 1215736).
  • Removed cached 'LimbLengths' in TwoBoneIKConstraintJob which lets users modify bone lengths dynamically. [AAA-97]
  • Fixed erroneous link to TwistChain constraint documentation in the ConstraintSamples readme. [AAA-95]
  • Fixed add and remove operations in ReorderableList when constraint is nested in prefab. [AAA-98]
  • Fixed undo operations in ReorderableList. [AAA-98]
  • Removed uses of Resources.Load in Runtime and Editor assemblies.

[0.3.2] - 2020-01-23

Changelog

Patch Update of Animation Rigging.

3/2018clout
  • Updated documentation.

[0.3.1] - 2020-01-14

Patch Update of Animation Rigging.

  • Removed unecessary files BakeUtils.cs.orig and BakeUtils.cs.orig.meta.
  • Updated Burst to version 1.2.0-preview.12.

[0.3.0] - 2019-10-18

Patch Update of Animation Rigging.

  • Added support for bidirectional-baking to existing constraints.

[0.2.5] - 2019-11-20

Changelog 3 3/2018clout games for girls

Patch Update of Animation Rigging.

  • Adjusted calculations on MultiAim constrained axes. [AAA-86]

[0.2.4] - 2019-11-06

Patch Update of Animation Rigging.

  • Added support for scene visibility and picking flags on BoneRenderer component and Rig effectors. [AAA-65]
  • Fixed preview of disabled RigBuilder component in Animation Window and Timeline. [AAA-37]
  • Fixed constrained axes in MultiAim not properly constraining local rotation. [AAA-86]
  • Updated Animation Rigging samples and added a Readme file.

[0.2.3] - 2019-07-24

Patch Update of Animation Rigging.

  • Increased the priority index of AnimationPlayableOutput in order for Animation Rigging to always evaluate after State Machine and Timeline.
  • Fixed NullReferenceException in RigEffectorRenderer.
  • Fixed TwoBoneIK evaluation when used on straight limbs by using hint target to define a valid IK plane.
  • Fixed Multi-Parent, Multi-Rotation and Multi-Aim constraints to perform order independent rotation blending. [AAA-17]
  • Fixed RigTransform component to work on all objects of an animator hierarchy not only specific to sub rig hierarchies. [AAA-18]
  • Fixed crash in RigSyncSceneToStreamJob when rebuilding jobs after having deleted all valid rigs (case 1167624).
  • Fixed undo/redo issues with Rig Effectors set on Prefab instances (case 1162002).
  • Fixed missing links to package documentation for MonoBehaviour scripts. [AAA-16]
  • Added Vector3IntProperty and Vector3BoolProperty helper structs.
  • Updated Burst to version 1.1.1.

[0.2.2] - 2019-04-29

Patch Update of Animation Rigging.

  • Added Rig Effector visualization toolkit for Animation Rigging.
  • Fixed Animation Rigging align operations not using the same selection order in Scene View and Hierarchy.
  • Updated Burst to version 1.0.4.

[0.2.1] - 2019-02-28

Patch Update of Animation Rigging.

  • Added Burst support to existing constraints. The Animation Rigging package now depends on com.unity.burst.
  • Upgraded weighted transform arrays in order for weights to be animatable. The following constraints were modified and will require a manual update:
    • MultiAimConstraint
    • MultiParentConstraint
    • MultiPositionConstraint
    • MultiReferentialConstraint
    • TwistCorrection

[0.2.0] - 2019-02-12

Keyframing support for Animation Rigging.

  • Changed RigBuilder to build and update the PlayableGraph for Animation Window.
  • Added attribute [NotKeyable] to properties that shouldn't be animated.
  • Removed 'sync' property flag on transform fields for constraints. Syncing scene data to the animation stream is now performed by marking a constraint field with [SyncSceneToStream].
  • Fixed issue where constraint parameters were evaluated one frame late when animated.
  • Added attribute [DisallowMultipleComponent] to constraints to avoid use of multiple constraints per Game Object.
  • Updated constraints to use new AnimationStream API to reduce engine to script conversion.
  • Added IAnimatableProperty helpers for Bool/Int/Float/Vector2/Vector3/Vector4 properties.
  • Added ReadOnlyTransformHandle and ReadWriteTransformHandle.

[0.1.4] - 2018-12-21

Patch Update of Animation Rigging.

  • Fixed onSceneGUIDelegate deprecation warning in BoneRenderUtils

[0.1.3] - 2018-12-21

Changelog 3 3/2018clout Games For Girls

Patch Update of Animation Rigging.

  • Fixed stale bone rendering in prefab isolation view.
  • Updated constraints to have a transform sync scene to stream toggle only on inputs.
  • Fixed Twist Correction component to have twist nodes with weight varying between [-1, 1]
  • Added Maintain Offset dropdown to TwoBoneIK, ChainIK, Blend and Multi-Parent constraints
  • Added Rig Transform component in order to tag extra objects not specified by constraints to have an influence in the animation stream
  • Updated documentation and samples to reflect component changes

[0.1.2] - 2018-11-29

Patch Update of Animation Rigging.

  • Added constraint examples to Sample folder (Samples/ConstraintExamples/AnimationRiggingExamples.unitypackage)
  • Fixed links in documentation
  • Updated package description

[0.1.1] - 2018-11-26

Patch Update of Animation Rigging.

Changelog 3 3/2018clout Gamestop

  • Improved blend constraint UI layout
  • Fixed jittering of DampedTransform when constraint weight was in between 0 and 1
  • Made generic interface of Get/Set AnimationJobCache functions
  • Added separate size parameters for bones and tripods in BoneRenderer.
  • Fixed NullReferenceException when deleting skeleton hierarchy while it's still being drawn by BoneRenderer.
  • Fixed Reset and Undo operations on BoneRenderer not updating skeleton rendering.
  • Reworked multi rig playable graph setup to have one initial scene to stream sync layer followed by subsequent rigs
  • Prune duplicate rig references prior to creating sync to stream job
  • Added passthrough conditions in animation jobs for proper stream values to be passed downstream when job weights are zero. Fixes a few major issues when character did not have a controller.
  • Fixed bug in ChainIK causing chain to not align to full extent when target is out of reach
  • Fixed TwoBoneIK bend normal strategy when limbs are collinear
  • Reworked AnimationJobData classes to be declared as structs in order for their serialized members to be keyable within the Animation Window.
  • Renamed component section and menu item 'Runtime Rigging' to 'Animation Rigging'
  • Added check in SyncToStreamJob to make sure StreamHandle is still valid prior to reading it's values.
  • Adding first draft of package documentation.

[0.1.0] - 2018-11-01

Changelog 3 3/2018clout Games Download

This is the first release of Animation Rigging.

Added

  • RigBuilder component.
  • Rig component.
  • The following RuntimeRigConstraint components:
    • BlendConstraint
    • ChainIKConstraint
    • MultiAimConstraint
    • MultiParentConstraint
    • MultiPositionConstraint
    • MultiReferentialConstraint
    • OverrideTransform
    • TwistCorrection